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Mass Effect 3 Review

Mass Effect 3 Review

If you have played ME2,  you will be very familiar with the controls in this addition.  The basic layout is the same with a few nice improvements.  The first improvement which was my biggest complaint in ME2 was the climbing/jumping.  You can now climb/jump over objects by double tapping the cover button.  This is extremely helpful and caused me to reduce my death count by at least 50%.  I was shocked that this wasn’t in ME2 and the developers listened to the fans on this one.

You can also now roll on the battlefield which is a welcome addition.  The game feels more action orientated and you do plenty of climbing with a large number of ladders and multiple layers of building and areas.  The main objective of combat is the same as ME2.  Cover and Gun is what you will be doing the most.  On easier difficulties you will do some Run and Gun.  You can still order your squad mates around by telling them what attacks to use and direct them on the battlefield.

Bioware greatly improved the mining system.  This frees up a ton of time and improves the most boring part of the game from ME2.  You no longer have to jump to random planet after random planet to find resources.  You can still investigate planets if you wish and read the Codex on them.  The new system allows you to scan an area for artifacts,  resources and allies.  Your AI will locate them for you and then you simply select the area to obtain the item.  They have also added a small mini game to this by having Reapers show up and try and capture your ship.  Once the Reapers have appeared you need to leave the area immediately.

The weapon system and upgrading has been overhauled as well.  I really enjoy the upgrades.  It’s easier to operate and cuts down on time.  My weapon of choice was the Viper Sniper rifle.  I leveled that gun to the max and was lethal with the sucker.

The one change that I’m not thrilled about is the side quest system.  ME3 cuts this down dramatically,  which is okay.  However I don’t like the approach they took.   You now accept side quests by overhearing Non Player Characters conversations.  Most of these happen on the Citadel.  You often get quests added to your agenda without really knowing what you need to do.  The worst part of this is the feeling that you might have missed several quests as you have no way of tracking them in the game unless you have overheard the conversation.  In theory it’s very possible to miss 10 or more quests by not exploring during downtime.  For a gamer like myself who refuses to use online help or strategy guides,  this is frustrating.

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