118th: Do you work closely with the game designers to get as accurate as possible for the toy line?
TN: We have been working closely with Capcom throughout the development stage. Capcom offered us many ideas on how to improve the figures. The process involves a lot of give and take. With full respect to the licensor, a few revisions did create some headaches for our sculptors, but in the end it makes for a much better final figure. Take Vagabundo for instance (this is my fave character design)
1. Version 1 sculpt with comments from Capcom.
2. Version 2 sculpt
(The producer was still unhappy for the muscle volume at shoulder and thigh)
3. Final sculpt and resin replicate as seen at SDCC 2013
4. Colored sample
Continue reading the Q and A on Page 6…
Great Q&A!