Opening the new stuff.. first impressions...
Darklon:
- On the surface, incredibly stupid figure. Even in the packaging, looks like a waste of money. And then in-hand, he's actually fun.
- His gun looks cool, despite being a PITA to get him to hold it - required a heat gun and something to pry the fingers "just so". Whoever designed the gun forgot that the figure might have forearms that needed to exist to hold said gun. But once you finagle it into place, it looks neat. I don't know what it is... like a gatling gun with a hose and small tank... like a gatling flame-ball shooter? Hell if I know.
- He has a blade that is really neat, like a medieval sword-of-omens.
- His extra head looks like a Lenny-special... i.e. how can we make him "kewl" when he has no exposed skin for a plethora of tattoos? We'll give him an extra head that looks like Destro and Gene Simmons had a lovechild. I will never use this until the mood strikes me to make a "Skeletons in the Closet" cult ritual dio, and then I'll be glad I have an extra weird Destro family noggin for someone to wear.
- Overall, I bought it simply because he's pretty prominent in the latter half of the old Marvel comics, and the IGs need to fill out the ranks. But I'm actually surprised that I like him as much as I do. He's worth considering, especially when he goes to discount. Definitely more fun in-hand than expected.
Frag-Viper:
- Was going to skip him because the idea of orange dudes with weird mechanical grenade throwing apparatuses seemed beyond stupid. But then I learned that they have a neat role in the new Skybound Joe comics (I haven't read them yet), and that they're augmented, part android/automaton or something of the sort... (the head definitely has a post-surgery robotic face)... and so I figured I'd grab one or two and repurpose if necessary.
- Helmet screams late-80s Joe. Not sure what the designers' fascination was with bug-eyed helmets, but FV, WORMS, Charbroil and others... can't escape the insect-looking helmet.
- Grenade throwing apparatus... backpack is great, hose is large and "looks important", but actual throwing mechanism is just as awkward to get into his hands as Darlon's weird gun. Heat gun and pry bar 100% required. WTF Mattel. It's nice they included an in-process action effect, but I can't get him in a pose that actually looks like he's aiming at something. I'd need to see this thing in action to understand how it works, because every stance looks like he's trying to throw the grenade 90-degrees to the left.
- Twin mini-submachine guns. Definitely handy when the grenade throwing is revealed as a liability.
- Overall - for all my complaints, he's incredibly faithful to the original figure. So bonus points for that. But the original was stupid in '89 and remains stupid. He'll look cool on the shelf with just his twin mini-uzis, but unless the comic makes it palatable somehow from a narrative perspective, the grenade gimmick has got to go. He can always hang out with Range Viper and Mole Rat in the "I don't know what to do with you" Brigade.
Blowtorch:
- He looks great, classic in sculpt. Colors are definitely more muted than his ARAH figure... which makes sense from an operational standpoint but feels "off". The yellow borders on "butterscotch"... made more obvious by the actual bright yellow on his fuel tank. Also, too much black in the deco to suit me, but I'm sure they'll rectify that in the inevitable retro figure and alternate 50th green repaint.
- His legs seem to be made out of a stiffer plastic than most JoeClass, such that there is no flex, just clicky joints. Nothing felt stuck or like it would break if I forced it. Not sure what the difference is, but I hope it's not an anomaly. they should use that stiffer plastic more.
- Head sculpt is nice. The ARAH figure was a bit of an uggo headsculpt-wise, but this portrait looks more like his toon face. Nice job.
- All geared up, he looks solid. The mask and helmet are separate pieces (as it should be), but unlike the ARAH figure, you put the mask on first. I had to put a little heat in the helmet to soften it up, otherwise it wants to push the mask strap down to his neck. After a little heat, the helmet flexes enough to go over the mask strap with no issue.
- The flame effects are nice, but I especially like the little one that's pre-installed. It looks like he is about to unleash on someone... or just did.
-Overall - aside from some color choices I'd have done differently, he's a great figure and I'm glad to add him to the '84 shelf... now we just need classic-deco Ripcord to finish the carded figures from that year.
Footloose:
- Confession - I was never a huge Footloose fan. The movie was great, and the soundtrack was a childhood favorite of mine... but the Joe figure... I was torn. On one hand, he had a traditional army specialty as well as realistic camo fatigues... things I really loved about Joe. He felt like an O13 figure evolved to the next level. Then they went and gave him the personality of a stoner / slacker... which didn't fit at all and didn't jive with my expectations of an elite military squad. He felt like a figure whose potential was wasted by bad characterization.
- The classified iteration is a solidly faithful representation. His legs use the same stiffer plastic as Blowtorch's legs, a pleasant surprise. However, his waist is unusually skinny. His legs are so close together that I thought the drop-down hips were in the down position when they weren't. It almost feels like the lower half was designed for Ripcord so that he'd look normal with a bunch of bulky gear... except Footloose doesn't have the bulky gear. It's a minor nitpick, nothing that makes the figure overly weird or anything, just enough to make me wonder.
- The M16 looks great. It's a bit gummy but far from the worst offenders we've seen in the line in that regard.
- The rocket launcher looks great. Only real complaint is that the projectile doesn't fit snugly and will certainly try to fall out of the tube at every opportunity. While I know the launcher was included with the ARAH figure, its inclusion here makes Bazooka feel even more absurd and redundant. Do we need a big dumb oaf in a red football jersey out there when the camo infantry guy can perform the same function? I guess every squad needs a bullet sponge. Nice knowing you, 'Zook.
- If I have any legit complaint about the figure, it's the helmet. They spent a lot of time getting the leafy camo texture to look great... and then gave him perma-goggle. The goggles on the front of the helmet are not removable, nor do they actually flip down over his eyes. They're just stuck in that upward position all the time. I'm highly temped to take a heat gun and/or exacto to them, as this was a terrible design choice. They made a great ARAH-faithful figure and then stuck these weird immovable goggles front and center. WTF Mattel.
- Overall - let's face it, he's a must-have for most ARAH fanatic collectors. they did a nice job, and I'm sure he'll be the highlight of the wave for most people. If not for the goggles problem, he'd be a homerun.